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Figure 16.1: WWW16 Logo

Music play sound

Country pedal steel guitar and fiddle

Animation

The initial storyboard was pretty well kept to throughout although the form of the skier did change.

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For Banff we thought we would try and generate a fully articulated figure for the skier.

Figure 16.2: Initial Storyboard

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Figure 16.3: Structured Skier

The structure had the shoulders connected to the torso, the upper arms connected to the shoulders, the lower arms connected to the upper arms and the hands connected to the lower arms. Transformations could be applied to each. The legs were organised in a similar way. The structure is shown below. It is very similar to that used by the ISO PHIGS Standard.

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Figure 16.4: Structure

Once we had the structure, it was quite easy to generate the first 3 skiers of varying degrees of technical competence.

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Figure 16.5: Skier

The final skier needed to morph into the skier in the logo. In consequence, the last skier is a 2D person who warps into the final form.

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Figure 16.6: Final Skier Morphing into Logo Form

Here is the path of the final skier with the 2007 moving out of the path of the advancing skier. The morphing above appears between position 6 and 7.

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Figure 16.7: Final Skier Descends

We tried various ways of collecting up the trees but doing them one at a time tended to take up too much time.

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Figure 16.8: Collecting Up the Trees

Here is a photo of the Opening Session in Banff.

Banff Opening S4ession

Figure 16.9: Banff Opening Session