This section gives some background information concerning each of the 20 animated logos.

The IW3C2 aim initially was to have a SMIL multimedia presentation at the opening session showing that the Conference Series had reached the 12th event in Budapest. Due to lack of time, this fell through and we (Bob and Paul Hopgood) volunteered to do an SVG animation recognising that in the time available (under six months in our spare time) that it would not be as good as we might like.

In consequence, the first 12 are relatively routine as they were done quite quickly. Our main interests were to show off what could be done with SVG and, in particular, show that synchronised soundtracks could be achieved. Once the requirement was just one new animation per year, more effort could be expended in our spare time to create each. In consequence, the animations after Budapest are longer and exploit SVG as well as we could.

In this background section, the page for each conference gives the logo for the conference and the logo animation. Clicking on the bottom right arrow will cause the animation to start.

Click on the sound button to hear the soundtrack that we used to accompany the logo animation.

The music was all created with Mark of The Unicorn's (MOTU) Digital Performer of various versions over the years:

http://www.motu.com/products/software/dp

The earlier years also used various outboard sound modules and recorders but later years have been produced entirely in the computer using MOTU's software products plus Arturia's Moog Modular:

http://www.arturia.com/evolution/en/products/moogmodularv

and Line 6 Variax Modeling Guitars:

http://uk.line6.com/products/guitars/

The major tool used to define the SVG animations was a text editor. However, we built up a significant set of XSLT transformations to make life easy when massaging existing SVG documents and creating complex scenes. We called these path_ology and both the library itself and a description of the library is included here.