A complete scene definition would look something like:
<svg ...> SVG commands <metadata> <scenes> <timing>18.97s</timing> <startid_text>strt</startid_text> <begin_text>strt0</begin_text> <scene_origin>1</scene_origin> <objbg transform="translate(0,0,-300)"> <obj class="mt01" href="mt01"/> <obj class="mt02" href="mt02"/> </objbg> <objbg transform="rotx(90)"> <obj class="fg01" href="fg01"/> <obj class="fg02" href="fg02"/> </objbg> <scene id="st1"> <perspective> <over>-20</over> <up>-11</up> <rad>1600</rad> <pp>1800</pp> <newx>0</newx> <newy>0</newy> <scale>1</scale> <spline>constant</spline> </perspective> <objfg transform="translate(-145,-64,80) roty(45)"> <obj class="wdm3" href="wdm01" transform="rotz(60)" /> <obj class="wdm4" href="wdm02" transform="rotz(60)" /> </objfg> </scene> <scene id="st2"> .... </scene> <objbgafter transform="rotx(90)"> <obj class="fg01" href="fg01"/> <obj class="fg02" href="fg02"/> </objbgafter> </scenes> </metadata> <defs> <path id="mt01" d="M-2000,-494v494h4000v-494z"/> <path id="mt02" d="M2000,-57C966,-67 933,-67 900,-57..."/> <path id="fg01" d="..."/> <path id="fg02" d="......"/> <path id="wdm01" d="..."/> <path id="wdm02" d="......"/> <path3d id="xyz" d="M0,-140,-130 Ll0,0,-40 Ll0,-40,0 Ll0,0,40Z"/> <point id="FA" x="0" y="0" z="0"/> <point id="FD" x="-300" y="0" z="0"/> <point id="BA" x="0" y="0" z="-300"/> <point id="BD" x="-300" y="0" z="-300"/> <p_path3d id="w19Hut_floor"> <M p="FA"/><L p="BA"/><L p="BD"/><L p="FD"/><Z /></p_path3d> </defs> SVG commands </svg>